• Graphical design based on color palette and art style forms its attempting to utilize.

    • The score is based on encompassing factors such as the characters’ age, gender, body shape, facial expression upon introduction, attire, accessories, and any other defining characteristics. Characters should fit in this world, not simply look fantastic.

    • The design should aim to enhance the user’s interaction with underlying systems. The goal is clarity that is imbued with its world style. This would include all menus, dialogue boxes, subtitles, tool tips, trackers, status indicators, world maps, loading screens, etc.

    • Every animation should emphasize dynamic movement and visual effects applied to characters, objects, environments and even menu transitions.

    • The environmental design should make the player get transported to another reality. To gain points in this category regardless if it matches the setting of the story. Work quality is paramount. This would be the formations of the terrain, architecture developments, lighting and atmosphere, textures and materials on objects.

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Tactile Aspects